How many feats do rogues get




















We begin with combat specialists. When seeking to be a ranged fighter or a sniper in combat, this Feat is a great choice. You can safely fire your hand crossbow twice in one turn, keeping in mind that you will need one hand free to deal with the ammunition.

This is often taken for those who wish to be more of a ranged Rogue combatant, along with other feats. This feat pairs well with the Sharpshooter Feat to extend the ranged attack of your hand crossbow.

As an expert at slinking through shadows, you may attempt to hide when you are lightly obscured from a creature from which you are hiding. This is useful because you may hide away in the shadows while your allies do the big, loud work, and then fire away from the distance, not even revealing yourself unless you score a hit. If you want to build a Rogue character, Dexterity is going to be your most important stat anyway, so it's likely you'll easily jump over the stat hurdle to obtain this Feat.

You'll need a Dexterity score of at least 13 if you plan to multi-class, another option to keep in mind. What does this mean? Sneak attacks. More and more sneak attacks, at least in theory. There is always the distinct possibility that you are targeted over an ally, but if not, you can expect your single target damage to do great things. This Feat may sometimes look better in theory than it performs in practice, but often this has to do with party dynamics.

If you have a large meatshield always ready to try and draw attention to themselves, those sneak attacks will go on for days, and your DM may need to reconsider their encounters. This is another Feat that is ideal for those playing a melee-focused Rogue. One of your primary goals is going to be to put yourself in a position to make more sneak attacks, which Mobile allows you to do in eliminating a target and then moving easily to the next, and then the next after that.

That's why this class is a nice combo with Archetypes that are often focused on damage dealing and close combat. We move now to feats associated with scouting ahead for your party. Alert is handy for a variety of classes but works particularly well with a number of classic Rogue builds. This class is known for building hideouts in the woods as much as hiding in plain sight in a crowded city, so Alert is a natural choice. As the party Scout, moving up ahead looking to see what is coming, this is fundamental to survival and removes a significant portion of danger in splitting the party.

Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Rogues don't get feats they get talents? Thread starter Plissken Start date Jan 25, Plissken Explorer. I see nothing that says they get feats at every other level.

Just talents from their talent list. Is this correct? Last edited: Jan 25, The character advancement table is on page 30 of the Core Rules. Feats are every odd numbered level for all characters.

Where is the table for determining how many feats a character has based on level in the Pathfinder Core Rulebook? Ask Question. Asked 5 years, 9 months ago. Active 2 years, 10 months ago. Viewed k times. Where is this table I'm looking for located in the book, or on an online resource?

Improve this question. Sandwich Sandwich Add a comment. Active Oldest Votes. Hope this helps!



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