4chan why was 6 afraid of 7




















Basically, if you put your name as " fortune", you will get a random fortune at the top of your post, chosen at random.

Nevertheless, two major Subeta fansites were shut down permanently and Subeta was down for two days. Keith Subeta's owner eventually apologized and removed Longcat from his site after a long and bloody battle, at which many Anonymous rejoiced. A sticky is posted in which moot explains that the color change is to keep stupid people out, which moot closed a few hours later at around 1, posts.

The post also had the text, "reducto get", referring to Reducto from Harvey Birdman, Attorney at Law, meaning that the picture was most likely one of him. Consisting of the text "Shit.

Getting closer" and a picture from some anime, it received around replies before being deleted 15 hours later. Many think it is merely a temporary change; however, the forced Anonymous remains in place for just over a month. EDT, forced anonymous is turned off again. No reason is given at the time, nor is a sticky posted. It is later revealed that moot turned it off at the urging of the other 4chan staffers, all of whom were going to Otakon. Snacks impersonations among other things. A good time is had by all.

The attack is relatively successful, with all of the 4chan servers timing out relatively quickly. Originally the attack was just a pointless show of force, but it was quickly decided that it should be used as a leverage point to get 4chan to move from Rizon to Partyvan.

However, most 4channers ignored this post, so the thread was quickly deleted. Exactly two years later, an Anon—presumably the same one from the thread—replied to the now-dead post number with a Photoshopped Slowpoke containing the Geass symbol inscribed in its left eye and the comment:. However, others in this thread proved they knew, posting their screencaps of the thread and praising OP for delivering on his promise.

These particular instances are exceptionally illustrative of the arduousness of transforming information into knowledge on 4chan. Simultaneously, the Slowpoke-Geass instantiation attests to a return to orality as a mode of memory preservation in a transient digital environment without an archive. Taken together, these case studies illustrate the destabilizing ontological encounters typical to 4chan and the cybertextual practices required to productively engage with the site.

When confronted with cryptic information, users must continually refresh that thread and rapidly search the whole board for relevant content before it disappears. They ask others within the thread for reference points and seek explanations on paratexts and meta-archives like 4chanarchive, Encyclopedia Dramatica, or Know Your Meme. They screencap the post in question and repost it on other boards, hoping that users will recognize it and supply context.

These discursive practices must be enacted simultaneously through use of multiple tabs, frequent refreshing, and individual conservation in order to sustain an archive and manufacture institutional memory. Within this discourse community, users who disseminate institutional memory and translate information into cultural capital are considered valuable.

Where relevant information is lacking, 4channers must seek out paratextual evidence, link to other boards, or delve into their personal archives to make information institutionally significant.

This interaction transpires largely around trolling and memetic activity. This lusory behavior galvanizes permutative, combinatorial, and transformative discursive play. This discussion will progress linearly: through 4chan, archive, institutional memory, and cybertext.

At first it had been like a bloodletting, being here. As the gap between social media and 4chan continues to widen, it becomes increasingly important to interrogate modes of being online as experiences. For Heidegger, being-in-the-world hinges on involvement rather than spatial location; furthermore, it stresses totality, a crucial notion for unpacking 4chan as an experience instead of a setting.

This tacitly requires that 4channers engage in total in order to appropriately orient themselves towards the community and acquire the skills and materials necessary to further the preservation of institutional memory. Content automatically refreshes, and expired content is irrevocably deleted since the site lacks an archive.

Content is organized into pages of discrete threads. Activities such as role-play narratives and trolling may transcend threads and even boards.

The repertoire may include orality, gestures ranging from physical to ASCII, and other actions that must be remembered, reinterpreted, and retold from the perspective of the encounter in order to be perpetuated. The tags are only useful when users expend effort to correlate tags to posts, usually to identify trolls using the multiple-use, shared Anonymous identity for deceptive, sock-puppet purposes.

Because of this, he suggests that contingency is an embedded element of automatic dissent and that, within this culture, nothing is sacred, everything may be criticized, and anything remotely hierarchical or authoritative will be subverted Knuttila.

This economy of suspicion derives from the ubiquitous trolling phenomena that obligate independent verification of discourse and images. Users must immerse themselves and peruse 4chan like a cybertext to extract and embody this portion of its repertoire. Second, the economy of offense discourages using 4chan as a social networking site by dovetailing with its economy of unreality, which pertains to gamification and masquerade.

Long-term 4channers regularly experience and enact the detachment engendered by these economies. Thus, they embody self-aware irony and skepticism on entering 4chan, and unlike new users, recognize that successful trolling is a marker of status and bigotry is a means of preserving communal boundaries. Arguably, the extranoematic and ergodic qualities of its discourse satisfy a similar role. To preserve exclusivity, 4chan relies on its culture of offense and its institutional memory, which is arguably intertwined with the former as clever trolling and offensive material increase the likelihood of communal preservation.

In that crazy hopscotch…I recognized myself, and called myself by name. Blackmore articulates three criteria that ensure quality replication of digital memes: fidelity to the original; fecundity; and longevity, or the ability to endure The things you need: a sidewalk, a pebble, a toe.

Preserving institutional memory in online communities is largely a concern of the past since permanent archival became the norm. The device would not only permanently archive books, records, communications, and other forms of human knowledge but also imitate human mental processes through associative indexing.

As such, the memex conceptually prefigured both digital collective intelligences and the discursive practices necessary in ephemeral environments, whose memory can be likened to that of orality. Preceding Hopscotch , Borges posited the Library of Babel , an institution predicated on perfect, all-encompassing data permanence.

One would fall endlessly if toppled over its railing. Through these descriptions, Borges destabilizes the primacy of perfect memory, stressing instead process over product—the act of searching over the discovery of the original manuscript, which, anyway, cannot be found. Findability seemingly poses more of a problem in a permanent archive, where obtaining all memory or transforming all information to knowledge is neither possible nor impossible. Information seeking is a process of rippling exploration, as the user enters the Library in search of one item but is fated from the start to search through volumes of undesired information, interesting but tangential information, and nonsense that cannot be parsed given millennia to do so.

This trail-blazing constitutes both cybertext and paidia, and anticipates the ludic components of cooperative policing via the collective marshaling of bits of shared memory that ultimately allow 4channers to construct and maintain institutional knowledge. Against the trend towards perfect memory, 4chan occupies an oddly forgetful space. It is driven to efface its own history while simultaneously preserving and replicating it, bestowing archontic and nomizing authority on those who are able to recognize valuable material and save it in the most appropriate format: for instance, screencapping a few posts, zipping the whole thread, or collecting one or more images from the discussion.

The status of users who demonstrate this power through reposting valuable material, organized within the parameters tacitly agreed on by the collective and made explicit nowhere, largely propels the sharing of institutional memory. To obtain that authority, users must be consistently present and well-versed in reading cybertextual discourse.

To that end, long-term immersion and cybertextual participation allow 4channers to absorb important evaluation and classification criteria regarding material worthy of being archived. Possession and sharing of valuable material—clever, offensive, unexpected, and playful—grants archontic authority to posters, who are acknowledged as guardians of history and, if present at the first instantiation of their repost, who possess the hermeneutic right Derrida The caveat remains that anonymity reduces accountability and, without the need for social credit, users may lack investment in the larger community for whom they are uploading information and may do so only capriciously.

Their identity may be later assumed by less valuable users memetically spreading their declarations in an attempt to attain praise. In such transgressive spaces, normative issues such as fixed identity, accountability, and reputation systems and conventional perusal or remembrance processes hardly apply. Information seeking is constructed as a cybertextual process regardless of permanence. In the absence of permanent archives, cybertextual knowledge-seeking must be supplemented by user recall.

This game consequently generates material worthy of memory, which is collected by valuable users and disseminated onsite to promote and police identity. In this forgetful space, digital memory has thus returned to orality, wherein community members relied on shared memory systems to carry forward their past and invent their future. Digital technologies have restructured not only writing space but also knowledge production itself.

This intuitive process and its tendencies towards remixing manifest in archival practices in communities like 4chan, which frustrate focused information seeking. It could be argued that permanent archives diminish the richness of our collective history, whereas these spaces enrich our institutional memory. One foot in three, one foot in six, the cumulative possibility of meeting after all.

Ergodic literature encompasses texts with high barriers to entry, requiring nontrivial effort on the part of the reader: for instance, nonlinear traversal, intertextuality, transmedia usage, and other barriers to entry. Similarly, extranoematic components require physical effort that exceeds simple, linear eye-tracking or page-turning, such as collateration-based, simultaneous perusal of diverse texts, rhythmic refreshing, hyperlinking, actively searching for paratexts, and so on.

The primary tension in this game-world-labyrinth is a struggle for narrative control among manifold narratives competing for dominance, determined by the paths of user perusal and the architecture of the medium.

Cohh just said live on his channel that some of the "lists" are not accurate, but he still can't talk about how much he makes due to contractual obligations to Twitch. Also he said that he's "well off" and there's a reason he give all tips from PayPal to his mod team, etc. Very humble and as honest as he can be.

Love this dude. But take the numbers leaked with a grain of salt. Some may be accurate, some not. Also, is gross in this case pretax AND pre Twitch-cut? That number may be much smaller after all those deductions. Damn, dude is making so much money on twitch that he has too much and asks people to sub to other streamers. He's a good dude. Tips go to his mod team which he pays too. He also very often gets paid directly by the publisher to stream their new games.

I'm sure his revenue is at least times that number. I'm not saying I know anything one way or the other, because I'm pretty sure even looking at this stuff isn't legal, but as a friendly reminder to all devs on the shack Hey, maybe don't hard code your AWS creds into your scripts. AWS Secrets Manager exists for this purpose, yes? Never a bad idea to reset the pw.

Plus, I didn't realize I didn't have 2fa enabled, so got that taken care of at the same time. Always nice to get a reminder that you're not so bad at your job after all lol. No shit; although I'm not going to ever throw a rock from my fragile glass house. Just worked for me but it did reject one of my auth codes and I had to resend. Probably getting hammered. Pretty pathetic to see people donate money to these streamers in an attempt to feel like they have some relationship. I mean, people spend money on all kinds of dumb shit.

Is this where we draw the line? Don't you dare spend money on midget chocolate sex!!! Giraffe banana sex is worth the money though. Maybe a better way to put it would be People don't mind spending money on entertainment.

How about supporting an artist because you enjoy the stuff they make? Is that also pathetic? A lot of these people support themselves purely via subscription model. The direct to consumer model is allowing a lot video game related media thrive while traditional advertising and private equity is slowly killing it. The former GB guys founding Nextlander is a prime example. I am having a hard time getting into Nextlander vids despite liking all those guys.

I think not being in the same room really hurts the format. Yeah, same. Frankly, I think they've lost the energy and passion for the work. They're all burned out. I had hoped the break between GB and NL would energize them but it didn't. They brought Natalie Watson back this week to replace Austin and I am pretty excited.

Patrick and Cado have been streaming this Kirby golf game and it's been hilariously entertaining. Watching Vinny and Brad try and play Hitman this week, in contrast, was just boring and kinda sad. I'll check out Waypoints, thanks. And yeah, I think ultimately what we're seeing is the result of the pandemic and how it's affected things. We all need a good vacation and to be able to get together and hang out.

Hopefully that won't be too far off. Nextlander needs another personality that Vinny can bounce off of. A lot of the time Vinny falls flat because he can't throw stuff off Brad or Alex the same way he could Jeff, Ryan, or Dan. And yeah the not being able to feed off each other being in the same location hurts. You are seeing the same thing with Giant Bomb as well, since they are all remote the content suffers.

Also the Nextlander podcast really isn't doing it for me. It is very mechanical compared to what the Bombcast and Beastcast were. Yeah you can tell that with the pod they are really sticking to a tight structure and time constraint. I really only listen to it on Mondays when I am out of everything else.

They're just all too similar to each other. They need another person or two to create a more dynamic set of interactions and opinions. Yeah i started giving to nextlander and I'm considering dropping Giant Bomb, though I signed up again. They killed the one show I wanted to watch said its on hiatus, born to run and the other content, hasnt been catching me. Podcast is still allright though.

Yeah I dropped my sub when all the changes happened.



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